Thursday 11 August 2016

Version 0.3.1c - fixing things is all I do

I'd like to present you 0.3.1c version of the game. It should contain fixes for most glaring bugs, missing assets and several typos introduced by 0.3.1.

Download link: 0.3.1c


Why so short? Well, I've just lost my entire post because of power outage. Two pages of my explanation about process that led to infamous gender change and current status of the project are gone, and I've no energy left to rewrite everything. For now then, I'll leave my essay about genders of RPG protagonists for later and in three points present what's going on with the game.

1. For the last two weeks, I've been only testing and fixing bugs.
2. My holiday is long over, and I've got much, much less time to tinker with the game
3. Because of that, presumed release date of 0.3.2 is, as for now, around early November.

As certain presidential candidate would finish: SAD! But I hope you'll enjoy your time with TDLR nevertheless.

Monday 1 August 2016

Surprise - 0.3.1 is here!

Hello guys, I have a little surprise for you - 0.3.1 version of The Dark Lord Rises!

This release is unique in many ways. I put a lot of work into it, yet it doesn't advance storyline as much as previous major updates. In fact, it covers less than a third of what I have planned for a third arc (around 1-2h of gameplay) So, why am I releasing it?

Several factors came to play here. First of all, as I mentioned in my previous post, I've replaced massive amounts of resources from the game, ones that were blatant copyright/terms-of-use violations. I've added several new scripts, some of them which affect gameplay in first two storyarcs. (Most notable example is quest log, which I deemed necessary considering structure of new arc.)
I've reviewed skills and character classes, adding several new states and new skill category for warrior-like characters. I also had to redo many events from first part of the game, since I didn't really understand RPG Maker rules back when I was writing them (which could cause some hilarious result if player was unlucky)

Now, all of those changes required extensive testing and to be frank, I'm a bit tired of replaying the game over and over, and have less and less time to do it. That's why I decided to release the game as it is. You can consider it a beta of some sort - I'm sure many of you will encounter various hidden bugs that somehow eluded me during your gameplays. As usual, bugfixing update should come in a week or two.

Last thing to note: if you have save from the end of 0.2.9/0.3.0 (during the mirror sequence), you'll be fine in 0.3.1, but saves from other parts of the game might be broken in some way.

Links to 0.3.1:

0.3.1 with RTP
0.3.1 without RTP

Also, please note the poll I added to the sidebar, since I have no preference in this matter and all results fits what I have envisioned, this is a good chance for you to shape the story to your liking - I'll certainly take the results to the heart when writing for 0.3.3.
Oh right, 0.3.3. I understand that this release end in pretty awkward moment, but unfortunately, next major release definitely will take more time, since my vacations are nearing the end. Sad reality :(