Tuesday 31 July 2018

A development diary (of sorts)

Hello guys! Long time no see. I bring some good new. At least, I managed to squeeze some holidays from my boss, which means for the next two weeks I can finally make some serious progress. Until now, it was... ehh... let me use image to illustrate the situation.


That's our favourite technicolor mage, Angela, or rather, how her projected visage changed during the development (and I'll probably still make some adjustments, because I ~~love~ her design). Entire process until now has been like that - I make something, get dissatisfied, start anew.

In fact, I even thought about changing protagonist and story entirely - but finally decided against it. And since I'm already at the stage where I simply don;t want to make any more changes to the general outline, here are some answers to the questions I've been getting recently:

-Yes, the story will continue from 0.3.4, though in a different place than Ugovarti (heh :)). Renan is still the protagonist.
-If you hated the end of act 2, rejoice! No more gender-bending of major characters.
-The game will be less corruption-oriented. I pondered about it for a long time, and in the end decided that if in the first game Renan was the (wannabe) corruptor, this time the villain takes this mantle. The story resembles a bit more classic heroic fantasy than it did before.
-Entire RPG/battle system is being reworked. I don't have time and skill for anything major, but it should differ somehow from basic RPG Maker fare..., unlike previous TDLR.
-The title for the sequel will definitely WON'T be The Dark Lord Rises 2 :) (or 0.3.5 for that matter).


I'll try to make another entry mid-august to update you on my progress during the holidays. Until then, for those who like me adore cartography, here's the new, updated map of the world of TDLR.