Saturday 22 September 2018

State of the game - September



Hello guys, I salute you for your patience :) Fortunately, recent month has been quite fruitful and I managed to keep with my schedule. But without unnecessary talk, what about the progress?


A) STORY is around 80% done. What remains to be done are basically two largest quests, one side quest and a climax, as well as some polishing and flavour here and there. I've also finally finished the outline for the entire story.

B) MECHANICS are 60% done. This has been my focus for the last three weeks, as first tests revealed that my initial plan - to have more "western" approach to mechanics - was suited neither for RPG Maker, nor the story. However, as I rummaged through various RPG maker communities and tinkered with the game myself, i managed to scrape a few interesting systems. My focus has been battles, which was always RPG Maker's weak side - I'm currently reworking things here and there, to make it more exciting. I even thought about copying Octopath Traveler's systems, but that unfortunately is impossible to do because of both engine limitations, as well as established lore. More interesting battle system will allow me to make gameplay more varied, as I initially thought of limiting combat encounters to minimum (still, some seemingly combat-intensive quests have an alternative approach).

As usual with TDLR, grind is reduced to minimum. Currently, killing monsters gives no XP points - those can be obtained only through completing quests. I am still contemplating on this tough, and there's still a reward for those who dutifully slay every opponent possible.


C) As I mentioned month ago, H-content is one the last thing to be added.


Overall, things look pretty good! Seems like December release date is still possible. Thank you for still following my dev blog!

Ah, almost forgot. Catch some screens from the current version