Sunday 21 April 2019

Divinion - 0.9.5



Happy easter!

I've got a confession to make.
Truth be told, ever since I started working on The Dark Lord Rises, I had certain problems writing corruption-related and other "evil" scenes. To put it bluntly, I disliked their, what I perceived, poor quality, how far from my original intent they ended up. I don't know why, maybe it's because of my natural silliness and optimistic nature, but I thought myself unsuited for this kind of content.
Therefore, in the middle of writing Divinion, I decided to change the course a little and get Renan back to the light side. In one of earliest dev diaries I mentioned two planned endings - one "good" and one... "less good". This idea was ultimately scrapped and I've amalgamated both into an ending which ended up in a 0.9.0 release.
Now, when I read comments that being "evil" was the best part of TDLR, I am quite conflicted. On the one hand, it gives me necessary confidence to write darker storylines. On the other, I feel itching need to rewrite final parts of Divinions to add previously removed "Evil" ending, which means more work and delayed final release.
Oh well, screw it. There will be the Evil Ending. Not in 0.9.5 though, because it's simply too much work, and I want to get some bugfixes out ASAP. Keep your saves folder, because it might come handy; getting "good" ending will be necessary to obtain "true" ending.
Also, the story ends in "good" ending, while in "true" ending, storyline will be continued past 1.0.0 release. Just sayin'.

Anyway, here's the download link for 0.9.5.

Changelog:

  • Extended epilogue scene to a full "Good Ending".
  • Fixed several issues with the new sprites, including dimembered lady Glendover and invisible Priest
  • Fixed bug related preventing players from entering Royal Palace in Akerman under certain conditions
  • Fixed some broken code related to "The Source of Magic" quest.
  • Fixed a bug where Guard skill would be removed too early, making it basically useless.
  • Fixed broken variable that allowed players to fight the final boss without going through all the portals. Sorry :P
  • Fixed a bug where quest "Divine Right" didn't give out promised experience.
  • Lowered TP gain from Multi-Shot. Karin is no longer completely overpowered nuker.
  • Corrected movements in several scenes
  • Added more clues related to puzzles in Valdir
  • Added a few new codex entries, including some rewritten books from TLDR.
  • Several minor and one major character (Vanya) received some necessary updates to their sprites and faces.
  • Increased save limit to 50 entries.

Sunday 14 April 2019

Divinion - 0.9.4


Hello guys, another day, another update. This one's pretty big, so I'll keep changelog brief.

Download Divinion 0.9.4

Changelog:

  • Minor graphical overhaul, including game logo, icon, title screen, taller character sprites, etc. Sprite change is a bit experimental, if you notice any artifacts and blemishes around, please report them in comments.
  • Several minor bugs fixed and scenes made to flow better (especially after Valdir)
  • Rebelanced inventories of several vendors. Bookshop in Trevir now offers maps.
  • Several chests now face a right direction.
  • Rebelanced several enemies, including Lich and Agent at Lake.
  • Passive skills are no longer visible during battles.


That's it for today. Thank you for playing!

Thursday 11 April 2019

Divinion - 0.9.3

Hello guys, thank you very much for your patience and comments. Here's the hot update.

Download Divinion 0.9.3

Changelog:


  • Numerous fixes to "Broken Negotiations" quest. If you're stuck (unable to enter Trevir or talk to Ottofried) after completing the embassy, talk to the Fortune Teller near Watchtowers in Akerman. Hopefully there will be no further problems with this quite complicated quest.
  • Rudimentarius should no longer block exit route in Academy Dormitories
  • Added first, basic enchantments & wards (un-removable equipment augments). Related book is available in bookstore in Trevir. Only equipment acquired after upgrading the version and bearing special icon is suitable for such enchantments.

Tuesday 9 April 2019

Divinion - 0.9.2 (hotfix)

Greetings again. Another day, another update. This time, only quick hotfix

Download link

This isn't full release, just override three existing files in game folder.

Changelog:
  • Made several scenes flow better (Valdir, Restician Embassy)
  • Removed a script that caused player to become stuck in Royal Square after prison break.

Monday 8 April 2019

Divinion - 0.9.1


I think we've already established I'm pretty trendy guy. And what's the hottest trend in gaming industry? Of course, day one patches! So, here you go: patch 0.9.1 for Divinion! This is, of course, a testament to my dedication and work, not a result of shabby QA and lazy testing.

In all seriousness, I give my thanks to those who reported first bugs in the game.

Here's the download link. 

Changelog:

  • Fixed a bug which allowed players to exit Morgiana Lake prematurely (talk to guy with red hat to move the story along).
  • Added set of icons to weapons and armor (indicating wherever they are one- or two- handed, their attack element, and in case of armor - their class). This will work only in items acquired after upgrading to 0.9.1 build. 
  • Gems attached to staves now work properly. This will also only apply to gems acquired after upgrading to 0.9.1.
  • "Invisible" boundary on world map is now visible
  • Fixed invisible walls on Royal Square in Akerman (how did THIS elude me during testing is a mystery of ages).
  • Fixed a few typos

0.9.1 is obviously save-compatible with 0.9.0. Just move your saves (divinion/www/save) to a corresponding folder in a new build.

Sunday 7 April 2019

Divinion - RELEASE

Fi-na-lly!

Gentlemen (and ladies), after long year of work, I can finally present you:


Thankfully, this time I wasn't overly optimistic. Going against current, well, currents :) in h-game development, Divinion offers you 11-13 hours of boring gameplay, convoluted story and shitty erotic scenes. Yes, the game is as long as all previous chapters of The Dark Lord Rises combined.

Why 0.9 then? Because, going along other currents, this time in overall gaming industry, I present you with post-release roadmap of incoming features. So in other words, full 1.0 release, aside from major bugfixes, should include:
  • More H-scenes
  • Improved graphics (sprites & icons)
  • Rebalanced itemization, passive skills and item enchantments
  • Two additional quests
  • Improved prologue (including short recap of events in TDLR) and after-credits scene.

Also, I'll probably put the game on some service which would allow those kind souls who want to support me (I mean, I kinda spent over 1000 h on this build, let me shill a bit) financially. 
Of course, game will remain 100% free, always.

Anyway, enjoy!
And remember to always stock on Field Supplies