Saturday 14 December 2019

State of the Game: 2.0 "Apex" update


Hello guys, long time no see! Forgive me, I really forgot to update you on my progress. A lot has happened since last release, so let me give you quick update on status of the game.

First of all, I had to modify my plans. Initially, I planned Divinion 2.0 to contain entire last arc of the story, and continue from the base game. This had to be scrapped for two reasons:

- Despite my best efforts, I gave up on RPG Maker-style combat. I simply ran out of ideas how to make it fun. Furthermore, most complains about the game were focused on combat and early combat balance. Because of that, I decided to completely redefine my approach to the combat systems.
- I came with quite neat idea about certain gameplay systems, but it's impossible to implement within framework provided by current Divinion.

There's also third reason, though much less important: I'll be switching from HoneySelect to Koikatsu models for H-scenes. They simply fit story and aesthetics of Divinion much, much better.

Therefore, I decided to have last arc of the story to be once again, a separate game - while Divinion's story arc will be finished in a short last chapter that shall come out around New Year's. The update, aside from new content, will also include some tweaks that should make game easier in the early stages.

To be honest, last few months I've been fiddling with a prototype of a different game, - it started as testing ground for a new ideas, but grew so big, I might release it some day. For now, however, I will work to release Divinion 2.0 ASAP - as for wherever I will focus on this new project or dishing out final part of Renan's trilogy, I will decide after Christmas.

Thank you for your patience, and hopefully, see you before 2020.