Tuesday, 19 January 2016

The Dark Lord Returns! 0.2.8 version released

Hello guys! I guess in owe you explanation after such long absence. I honestly didn't expect so many of you will play this modest game and even send me e-mails encouraging to continue development. Thank you!
Unfortunately, real life caught up with me. Late autumn, I had to spend some time in hospital, and when I finally left, games took back seat to other issues. However, my situation improved a bit after Christmas and here's a result: The Dark Lord Raises, version 0.28!
This isn't, however, major release: new version ends in same place as 0.27b. I wanted to focus on bugfixing and quality-of-life improvements that game desperately needed.
Those obviously wouldn't be possible without your feedback, for which I'm really grateful. I'd also like to address one issue that appeared repeatedly in comments: difficulty. Funny thing, as I returned after few months to the game to test it I also found myself struggling with my own game :) Therefore, I lowered stats of almost every enemy in the game, especially their offensive power, so that players won't have to rely on bugs to complete some levels. That doesn't mean however that game is not challenging anymore; careful management of resources and party members is still key to success.
Overall, I'd like you to enjoy new version. I also promise you that Renan's story will be continued – I just don't know how much time and effort I'll be able to spare in following months.


Catch new version of The Dark Lord Rises here: CLICK


Changelog 0.2.8
-Several mayor bugfixes, including wrong area transfers, unfinished dialogues and events repeating themselves
-Nerfed enemies all across the board, especially city guards in Avonlica.
-Characters now gain xp even when dead (as long they are in the party).
-Book of Thunders has been replaced with grimoire that offers healing spell
-Reworked several skills & states: Paladins, Chloe and Lavinia should be more useful in 0.28. Also, main character recieved new skill that makes mana management slightly easier.
-Added two noteworthy quests that didn't make it to 0.27: one in Avonlica (pre-portal), one in Kurshov (with a new H-scene)

-Many, many typos were hunted and exterminated mercilessly

5 comments:

  1. First, I'm glad to see that you're doing better and are back. Second, I'm glad to see those changes you've made as so far they seem to make a difference. Third, I'm still having that same problem that you were able to fix before (that first time relating to the Paladin HQ basement if I remember right) at the Tower of Joy. Right after you corrupt Lavinia and the tower (or room or whatever it is) starts shaking, the game stops responding for me and I'm forced to close the program. When you released this update, I tried using an old save to see if it was fixed for me, but it wasn't. I even tried starting a new game and using the man who lets you skip ahead in the story to see if that would make any difference, but no luck. I'm not sure if you looked into the RPG Maker forums thread I linked to previously to a possible way it can be fixed, but if not, I'll post it again (since, as the mod in the thread says, the error might only affect certain people/setups and be hidden to you): http://forums.rpgmakerweb.com/index.php?/topic/17400-hidden-gameexe-crash-debugger-graphical-object-global-reference-ace/

    I'd really like to get past that point in the game so that I can see what happens next. Hopefully we can find some way to get it fixed.

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    1. Crap, I feel really stupid for taking this long to notice this, but I didn't mean Lavinia. I meant when you corrupt Lafina.

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  2. I love this game
    i hope i can help this game

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  3. I would suggest adding this game to http://tfgamessite.com/ you would have access to forums that way people can post bugs or issues they are having with the game.

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  4. Could i ask for no rtp or compressed version? My net cant handle 0.5 GB file ;_;

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