Sunday 17 February 2019

State of the Game - February

Hello again guys, in what is probably last State of the Game post before release. Those three weeks since last post were very fruitful. First of all, the mechanics of the game are finally fully implemented*. Second, I started writing H-scenes - three are already done, (at least) seven more are to follow. See that number to the right? Yeah, my estimates were correct, Divinion will be only slightly shorter than entire The Dark Lord Rises :)

Current ETA of the game is mid-March.  Might be sooner, if I find no game-breaking bugs, but I think it's a safe estimate.



That's all from the development side, time to show-off some features. For starters, game will have some basic crafting system:



It's nothing fancy, but it gives another intriguing layer of complexity to the game. Contrary to TDLR, majority of fancier items are crafted, not found (especially armors).

Another interesting thing is in-game codex, containing wealth of lore. For those who barely remember story and characters from TDLR, it will also remind you of what you forgot.

Contrary to chaotic skill system of TDLR, in Divinion character skills are standardized and better balanced. Every character possesses 9 main skills + ultimate skill + three passive skills. Some skills though have subskills, and one character has two ultimates.


One of many complaints about TDLR weas its economy; gold was scarce, and so were shops and potions, which made game needlessly hard. This problem goes away in Divinion; there's much more gold given to player, shops are abundant, and while potions are still expensive (for a reason), new, cheap item "Field Supplies" will restore character's HP and MP outside the battle. Not only that, Field Supplies are tied to a banters, a set of 10-15 flavorful dialogues that would give characters opportunity to interact with one another.

By the way, that's just random screenshot, not related to banters or economy :)

Finally, H-scenes are also improved compared to TLDR, since I simply got better in using Honey Select :) Also, like was the case with Noblesse Oblige, they aren't tied to longass walls of text, and instead rely more on what men love the most: images :)



That will be all folks. Thanks to those who still read those posts and - see you in March!

3 comments:

  1. YESYESYES i will enjoy this! I will keep an eye out for the release!

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  2. This is beautiful

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  3. I don't want to bother you as a creator of a game, but its almost april. could you post a progress report on the first of april?

    ReplyDelete