Hello guys, a little surprise here - an update to the first game in the series, The Dark Lord Rises.
I say little, because despite large jump in version number, this update brings mostly bugfixes and corrections to bring names and lore in line with Divinion and incoming third, final game. There is some new content added - in particular, in Avonlica, before the story really kicks in - but not enough for me to recommend another playthrough for those who completed TDLR already.
Yeah, I replayed the game just recently, in order to remember some plot points and nuances. Boy, I came long way since when I started.
You can find download link to the completed version of the game on the side panel.
And now - back to development of the last game!
Thursday, 28 May 2020
Wednesday, 6 May 2020
State of the Game - May
Hello guys, long time no see. It's been year since initial release of Divinion and I wanted to share with you a few words where do i stand with development.
Now, my progress is not as good as I'd like, but steadily, the final title in Renan's saga is taking shape. My main problem for now is balancing more erotic elements and proper storytelling. Divinion certainly lacked in the "ero" part, which I seek to remedy in final release. You can expect many more H-scenes, of more different variety. Though, as I mentioned in ony of my previous posts, the game will not follow totally "evil" route, Renan will have his share of bedmates, including many returning characters. Because yes, we are finally returning to Resticia, and it's time for Alba class to reunite... kind of. Sort of.
Another difference from Divinion, the game will offer less freedom to player - in the end, from what I gathered, open structure caused a bit too much confusion among players, and was source of many unnecessary bugs. The final game will definitely be more stramlined, with quality over quantity approach. I've finally settled down on battle system, and it's way better than default JRPG style that comes with RPG Maker. In fact, I am currently experimenting a bit with various concepts in hope of spicing the second half of the game with some interesting variety.
For now, I will be safe and predict release date on Christmas. Depending on this while coronavirus situation, it might be sped up or delayed - hard to tell at this point.
That's all for today. Stay tuned for next update!
Now, my progress is not as good as I'd like, but steadily, the final title in Renan's saga is taking shape. My main problem for now is balancing more erotic elements and proper storytelling. Divinion certainly lacked in the "ero" part, which I seek to remedy in final release. You can expect many more H-scenes, of more different variety. Though, as I mentioned in ony of my previous posts, the game will not follow totally "evil" route, Renan will have his share of bedmates, including many returning characters. Because yes, we are finally returning to Resticia, and it's time for Alba class to reunite... kind of. Sort of.
Another difference from Divinion, the game will offer less freedom to player - in the end, from what I gathered, open structure caused a bit too much confusion among players, and was source of many unnecessary bugs. The final game will definitely be more stramlined, with quality over quantity approach. I've finally settled down on battle system, and it's way better than default JRPG style that comes with RPG Maker. In fact, I am currently experimenting a bit with various concepts in hope of spicing the second half of the game with some interesting variety.
For now, I will be safe and predict release date on Christmas. Depending on this while coronavirus situation, it might be sped up or delayed - hard to tell at this point.
That's all for today. Stay tuned for next update!
Wednesday, 26 February 2020
Divinion 2.0.1
Hello guys. Here the new update, containing fixes for some issues plaguing last release of Divinion.
- Fixed a bug on a second floor of the Black Tower (if player initially refused to jump, game wouldn't progress on second attempt).
-Rebalanced actor initiative stats. Now at least some of early game fights won't end with enemy barriage right off the bat. To compensate, some mid-game (~lvl 10, so when game starts to get more forgivable) enemies got a slight stat boost.
Saturday, 15 February 2020
Divinion 2.0: Apex - release!
Hello again!
As promised with last State of the Game, I come to you with "final" version of Divinion. Forgive me for the delay; when I was writing my last post, the ending was already done, but changes made to overall stroyboard forced me to switch things a little. As a result, large chunk of final chapter had to be either redone or scrapped entirely.
To be clear, new content in Apex is not that long, at least compared to 1.0. However, 2.0 brings not only a new adventure, but also some changes to previous areas. First of all, early game enemies were made easier. On the other hand, some bosses have been tweaked to offer more resistance to more hardened parties. Crafting materials are a bit more abundant around the world. A few new conversations were added to fill some gaps within strory and lore. And of course, as per every update, armies of typos were mercilessly exterminated :)
Here's the download link for 2.0 I hope you'll enjoy the game!
Saturday, 14 December 2019
State of the Game: 2.0 "Apex" update
Hello guys, long time no see! Forgive me, I really forgot to update you on my progress. A lot has happened since last release, so let me give you quick update on status of the game.
First of all, I had to modify my plans. Initially, I planned Divinion 2.0 to contain entire last arc of the story, and continue from the base game. This had to be scrapped for two reasons:
- Despite my best efforts, I gave up on RPG Maker-style combat. I simply ran out of ideas how to make it fun. Furthermore, most complains about the game were focused on combat and early combat balance. Because of that, I decided to completely redefine my approach to the combat systems.
- I came with quite neat idea about certain gameplay systems, but it's impossible to implement within framework provided by current Divinion.
There's also third reason, though much less important: I'll be switching from HoneySelect to Koikatsu models for H-scenes. They simply fit story and aesthetics of Divinion much, much better.
Therefore, I decided to have last arc of the story to be once again, a separate game - while Divinion's story arc will be finished in a short last chapter that shall come out around New Year's. The update, aside from new content, will also include some tweaks that should make game easier in the early stages.
To be honest, last few months I've been fiddling with a prototype of a different game, - it started as testing ground for a new ideas, but grew so big, I might release it some day. For now, however, I will work to release Divinion 2.0 ASAP - as for wherever I will focus on this new project or dishing out final part of Renan's trilogy, I will decide after Christmas.
Thank you for your patience, and hopefully, see you before 2020.
Saturday, 11 May 2019
Divinion - 1.0.1
Hello guys, I bring you another update. This time it's only bugfixes, since I'm still on a break from development.
Here's the download link.
Changelog:
-Fixed a bug which allowed players to reap rewards from "The Crown of Sunder" indefinitely
-Fixed a bug which prevented further uses of artroscope in Valdir after first, failed attempt
-Fixed a bug in which lady wife in "Full Metal Panic" would not allow the party to leave her house.
-Several other minor bugfixes.
-Added short after-ending scene for patrons, foreshadowing further events :)
Also, regarding issue of Noblesse Oblige that pops up here and there from time to time:
a) No, I am not currently working on that project nor have plans to
b) In fact, I lost HS models for the game some time ago, so I'll basically have to start from the scratch
c) I have very small side-project going on with similar themes (heavy corruption, more serious, but not sentai), and if I were to spend time on something besides Divinion, I'd rather work on that.
Here's the download link.
Changelog:
-Fixed a bug which allowed players to reap rewards from "The Crown of Sunder" indefinitely
-Fixed a bug which prevented further uses of artroscope in Valdir after first, failed attempt
-Fixed a bug in which lady wife in "Full Metal Panic" would not allow the party to leave her house.
-Several other minor bugfixes.
-Added short after-ending scene for patrons, foreshadowing further events :)
Also, regarding issue of Noblesse Oblige that pops up here and there from time to time:
a) No, I am not currently working on that project nor have plans to
b) In fact, I lost HS models for the game some time ago, so I'll basically have to start from the scratch
c) I have very small side-project going on with similar themes (heavy corruption, more serious, but not sentai), and if I were to spend time on something besides Divinion, I'd rather work on that.
Thursday, 2 May 2019
Divinion - 1.0.0
Now, as I've indicated month ago, I've decided it's time to start valuing myself and beg for money allow my precious fans to support my work with some of their hard earned cash. I was never keen on Patreon, which seems main platform for majority of adult content creators, but after some research I've decided in the end that this is the way to go. Bloody taxes. Anyway, if you like my games and have some spare funds lying around, please do consider supporting me.
I hope you'll enjoy the game. As for me, I need some break to refuel my creative juices. For now, I'll take it easy, but you can still expect at least one bugfixing release, which may also contain patreon-exclusive after-credits scene (unrelated to the story).
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