I think we've already established I'm pretty trendy guy. And what's the hottest trend in gaming industry? Of course, day one patches! So, here you go: patch 0.9.1 for Divinion! This is, of course, a testament to my dedication and work, not a result of shabby QA and lazy testing.
In all seriousness, I give my thanks to those who reported first bugs in the game.
Here's the download link.
Changelog:
- Fixed a bug which allowed players to exit Morgiana Lake prematurely (talk to guy with red hat to move the story along).
- Added set of icons to weapons and armor (indicating wherever they are one- or two- handed, their attack element, and in case of armor - their class). This will work only in items acquired after upgrading to 0.9.1 build.
- Gems attached to staves now work properly. This will also only apply to gems acquired after upgrading to 0.9.1.
- "Invisible" boundary on world map is now visible
- Fixed invisible walls on Royal Square in Akerman (how did THIS elude me during testing is a mystery of ages).
- Fixed a few typos
0.9.1 is obviously save-compatible with 0.9.0. Just move your saves (divinion/www/save) to a corresponding folder in a new build.
